tilt brush
Paintings made in Tilt Brush
Immersive VR paintings
The art project contains equidistant paintings made with oil and acrylic on canvas. In VR they become interactive experiences
VR painting «Fear And Loathing In Oslo», 2015
Canvas 100х50 cm., oil, Samsung Gear VR, 2015
"The Scream" of Edward Munch — is a distinctive piece of modern pop-culture. "Screaming" is one of the most "referenced" character. "Fear And Loathing in Oslo" allows to become a part of an artistic moment and look around of the popular masterpiece.
Experience "Malevich Experience", 2016
Canvas 100х50 cm., acrylic, Oculus Rift DK2, candle, 2016
«Black square» — is the most famous atheistic art icon. The installation tells the story of its creation. In 2015 it was announced that under the original picture of Malevich another painting had been found. Virtual reality helps to dive into the history of XX century masterpiece. Taking a candle and putting on a VR headset, you can find youself inside the prominent picture of Malevich.

VR shooting
Commercial, documentary and art
"Tsvetnoy" mall VR backstage, 2016
The shooting was made for one of the most popular fashion mall in Moscow "Tsvetnoy". This is the 360 commercial backstage of a season fashion shooting, which has taken place in the futuristic building, designed by Zaha Hadid.
"Tsvetnoy" mall VR backstage, Moscow, 2016
VR commercial for "Nescafe 3 in 1", 2014
The concept of the ad campaign was to use technologies in "Nescafe 3 in 1" promotion.
The main idea was to demostrate the taste of Nescafe through extreme sports in VR.
VR commercial for "Nescafe 3 in 1", 2014
VR clip "Handover", 2015
This short VR experience was made in the training center of Russian pilots in Moscow. The participant of "Kinotavr" 2015
VR commercial for "Dog Chow", 2016
The idea was to tell about one day of a dog through dog`s eyes.
VR commercial for "Dog Chow", 2016
VR CG and animation
Animated and CG VR experiences
"Between Petrov and Vodkin", 2017
The VR short movie focuses on the year of 1912. Through the history of one painting, the VR experience tells about the highlights of that year, which have taken place on the cultural scene of the Russian Empire. Thanks to new technologies in cinema production, a viewer gets an opportunity to find himself in retro footage of the pre-revolutionary Russia and then to immerse into the most prominent picture of Kuzma Petrov-Vodkin "Bathing of a red horse".
The participant of NEXT Marche du Film at Cannes International Film Festival 2017
The participant of Russian VR Seasons at the Moscow International Film Festival 2017
"Between Petrov and Vodkin", 2017
"Feel Noir", 2015
Creating the installation «Feel Noir», we have made some notes which will be useful for people, who work with storytelling in VR
"Feel Noir" – is the experience-art installation, developed for the photo exhibition. The experience consists of the graphic show in VR and the art-installation. We have chosen "noir" as a genre, because of the black and white stylistic of photos (the game of words Film Noir - Feel Noir). To not cause queues, we have made the art-experience for 1.5 min. The object: to tell the interesting story in VR in 90 sec.
The moving and the problem of dizziness
We have decided to rebuild the real exhibition in VR. The giant photo camera, where the visitor can sit, has become a portal to the space of the exhibition. This construction helps the person to poise himself, because in VR he travels inside the same camera. It turns out that our brain gets mixed up less if actions in VR associate with the real life. Besides, we have decided to avoid nonlinear movement and the plot develops on the straight. Driving through the room, the camera with the person inside achieves the opposite wall. The wall goes underground. The viewer finds himself in the room, which imitates outlines of the exhibition area and stops at the same point. Taking VR glasses away, he finds himself at the same position.
The position of the camera
It turns out, that if the camera in 3D is placed in the position of viewer`s head, it seems in VR glasses that this position is behind the head. To provide a viewer with the opportunity to understand that he is inside the camera and see the construction, we`ve needed to place the position of the camera in 3D in some distance from the

The plot
In fact, the camera – portal reduces the visual angle to 180. It helps the viewer to understand the plot. The viewer has to realize where he is and acclimate himself to the new space. Looking back, he sees a light from the camera (as in the real construction). A digital space is drawing in with light beams. This effect is preparing him to the main action. The photos as ghosts are leaving the walls, hanging in the air and disappearing. The most interesting method in VR – is to break the private space of the viewer, so we have decided to place the first photo very close to his eyes. From this moment the camera is going deeper. The space is drawing in all around the viewer, bright flashes and faces from the photo are appearing in different places.
The sound
We have made the original soundtrack. As a reference we have chosen the composition of Nils Frahm - Toilet Brushes. The music was created in parallel with the animation, so in the final version the animation should fit in rhythm. It turns out that he most important element in the experience is headphones. If the music in the exhibition room is loud, you need tight headphones. You shouldn`t forget that If you use Samsung Gear VR, you will have some difficulties with its side straps.
The installation
The construction is important as well as VR experience. We have understood that people don't like photos in VR glasses, because it hides their faces. So, we have made the installation, where people will make photos and then upload them to social nets. Social nets – is free PR for any event.
Art direction and public speaking
All images courtesy of author
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